KT'S CUSTOM FLUXX CARDS
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NEW RULES
- Furry Con Bonus: If you are playing Fluxx in a public place (such as at a furry con) and a stranger asks about the game, all players draw 1 card.
[This is the same as the Borders Bonus card, but with a different name and artwork.]
- Hand Limit Even (Down): If it's not your turn, and you have an odd number of cards in your hand, discard one.
- Hand Limit Even (Up): If it's not your turn, and you have an odd number of cards in your hand, draw an extra card.
[I was originally going to call these cards "Evenhandedness (Up)/(Down)" but I figure New Rule card names should be clear rather than clever. This name change makes it clear these are Hand Limit cards.]
- Hold 4: If it is not your turn, you must have exactly 4 cards in your hand, drawing or discarding as necessary. (This is a Hand Limit card.)
- Hold Seven: If it is not your turn, you must have exactly seven cards in your hand, drawing or discarding as necessary. (This is a Hand Limit card.)
[This was originally Hold 7, but I had to spell 'seven' out because it was too dangerous to let X=2X apply to it. Just imagine: six players, Hold 7, X=2X, and then someone plays Double Everyone's Hand...]
- Play 0?! (No, play one.): Play one card per turn, even if Inflation or X=2X is in effect. (Come on. Play 0 would make the game stop, wouldn't it?)
- Play -1: Play 1 card per turn IN REVERSE. Pick up a New Rule or Goal or one of your own Keepers in play, or the top card on the discard pile (but ONLY if it is an Action), and add it to your hand. DO NOT DRAW. [This card and Inflation contradict each other.]
- X=2X: Any time a numeral is seen on another card, double it. For example, 2 becomes 4, while two remains two. This affects the Basic Rules.
[This card and Inflation conflict with each other, so when one is in effect, discard it when playing the other.]
- You Snooze, You Lose: Did you forget how many cards you have left to play? Tough. Your turn just ended.
Scans of the New Rule cards
ACTIONS
- Double Everyone's Hand: Each player, including you, must draw as many cards as he holds in his hand (not counting this one, of course).
[The first version of this card was confusingly worded, so I rewrote it.]
- Fast-Track Legislation: Turn cards up from the deck onto the discard pile until you find a New Rule card. Play it. If the deck runs out, shuffle the discard pile and keep looking. If there are no New Rule cards left, forget it. Do nothing.
- Greedy Bastard: Take the discard pile (not including this card) and add all the cards in it to your hand. Your turn ends immediately, you greedy bastard.
[This card turned out to be way too powerful until I rewrote it to end the turn.]
- Let's Have Some Action!: Every player must give you an Action card, if they have one. Play them all. You decide what order.
- Time Vortex: Gather up the cards from everyone's hands, shuffle them up (without looking), and deal them out evenly, starting with yourself.
[A Rabbit Promo card.]
- Uh... What Were We Just Doing?: Collect up all players' hands, the current Goal, and the discard pile, leaving only the Rules and Keepers in play on the table. Reshuffle the deck and deal each player a new hand of 3 cards. (Don't forget the Hand Limit, if any!)
[This card was copied from Stoner Fluxx.]
- Waste Not Want Not: Start a new discard pile with this card. Shuffle the old discard pile and deal the cards out evenly to all players, starting with yourself.
- You've Got Too Many!: The player with the most cards in hand must discard them all. (If more than one player has the maximum number of cards, you choose which one of them must discard.)
Scans of the Action cards
KEEPERS
- Air
- Candy
- Chicken
- Clothes
- Colors
- Earth
- The Finger
- Fire
- The Fox
- Furniture
- The Gift
- Music
- Sex
- Speed
- Sweden
[Most of the Goals associated with Sweden are named for Swedish translations of the other Keepers. For example, hjärnan means the brain.]
- The Tree
- Water
Scans of the Keeper cards
GOALS
- 2 Elements: The player who has any 2 of the Fire, Air, Earth and Water Keepers on the table wins.
[Note that the Inflation and X=2X cards affect this card, making it harder to win.]
- Accident in the Home: The Toaster + Death
- All You Need Is Glove: The Finger + Clothes
- Christmas Tree: The Gift + the Tree
[Holiday Promo 2005.]
- Chrononauts, The Card Game of Time Travel: Time + Rocket
[This was a promotional card I received in the mail from Looney Labs as a thank-you gift. It says "GenCon Promo 2001" in the corner.]
- Extra Crispy: Fire + Chicken
- Fart (Hey, it's a Swedish word, look it up!): Speed + Sweden
- Finger-lickin' Good: The Finger + Chicken
- Firefox: Fire + the Fox
- Fox in the Henhouse (Fox eats Chicken): The player with the Fox in play wins if someone has Chicken on the table.
- Furry Porn: The Fox + Sex
- Fursuit: The Fox + Clothes
- Gimme Money (That's What I Want): Money + Music
- Godsaker (pronounced GOOD-socker): Candy + Sweden
- Hjärnan (pronounced YAIR-nan): The Brain + Sweden
- IKEA: Furniture + Sweden
- "I smell sex and candy... here": Sex + Candy
- I Want My MTV: Music + Television
- Kärlek (pronounced SHAIR-leck): Love + Sweden
- Listen to the Color of Your Dreams: Colors + Dreams
- Mach 3: Air + Speed
[Amusingly, this card has a numeral on it, but the Inflation and X=2X cards have no effect on it, gameplay-wise.]
- Marshmallow Peeps: Candy + Chicken
- Masturbation: The player who has Sex in his/her hand and the Moon on the table wins.
[This is an unusual Goal card because it involves having a Keeper in your hand instead of on the table.]
- M&Ms™: Candy + Colors
- Peace on Earth: Peace + Earth
[My deck has two Peace on Earth cards: one I made myself, and one I received as a gift in the mail, marked "Holiday Promo 2005".]
- Pinky & the Brain: The Finger + the Brain
- The Race Card: Colors + War
- Robot Chicken: Television + Chicken
- Småkakor (pronounced SMO-cock-oor): Cookies + Sweden
- Starfox Adventures: The Fox + the Rocket
- Sweet Dreams: Candy + Dreams
- Take a Shower, Fanboy: The Fox + Water
- You Sick Pervert: The player who has Sex with the Toaster on the table wins.
Scans of the Goal cards
Total: 68
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